HOW NOVASMC THINKS · PUBLIC METHODOLOGY

A game is not a collection of features. It is a system through which value is delivered.

NOVASMC begins with direct play, connects structure, perception, behavior, and economy, and turns the result into an executable decision.

01COREOne core philosophy
04METHODSFour decision questions
02LENSESTwo expert review lenses
03ENGINESThree execution engines

CORE PHILOSOPHY

We do not stop at describing the result.

We examine the full path through which value is built, perceived, and translated into behavior and business value.

01VALUE CONTRACT

A game is a value-contract system.

We examine how player time, money, effort, passion, and trust return as meaningful value.

02WHY BEFORE WHAT

Connect causes before reacting to signals.

Data shows what happened; direct play and structural analysis help explain why.

03RULE BEFORE VOLUME

Review the rules before adding volume.

We look for change in rules, flows, and relationships before relying on more production cost.

FOUR METHODOLOGIES · FOUR QUESTIONS

The question comes before the name of the method.

The four methods are not a fixed package. We combine the perspectives required by the client's decision question.

01
STRUCTURAL DIAGNOSISSFA

What is missing or structurally misaligned?

We read progression, competition, cooperation, content structure, growth systems, economy, gacha, shops, and events as one connected game structure.

PUBLIC SCOPE
10-system structure
DECISION OUTPUT
Structural risks and priority review points
02
VALUE-GAP ANALYSISMDML

Is the value built the same as the value players feel?

We compare value provided through design, systems, and operations with value perceived through experience, needs, and engagement.

PUBLIC SCOPE
Provider 27 + Customer 27
DECISION OUTPUT
Value-delivery gaps and priorities
03
CAUSAL BUSINESS LINKM-ABC

How does structure shape behavior and business value?

We connect game architecture, player behavior, and sustainable business value in one causal chain to locate where the flow breaks.

PUBLIC SCOPE
Architecture → Behavior → Commerce
DECISION OUTPUT
Map of behavioral and business effects
04
CONTRADICTION RESOLUTIONNTRIZ

Can the conflict be solved without continually adding cost and content?

Instead of ending with compromise, we redesign rules, time, space, form, and operating relationships around conflicting goals.

PUBLIC SCOPE
Four innovation axes
DECISION OUTPUT
Executable solutions within constraints

FROM EVIDENCE TO DECISION

Each methodology meets in one decision path.

We separate structure, value gaps, behavioral and business effects, and contradictions before connecting them into one direction.

  1. 01 · EVIDENCEDirect play and game knowledge
  2. 02 · DIAGNOSESFA + MDML
  3. 03 · CONNECTM-ABC
  4. 04 · RESOLVENTRIZ
  5. 05 · DECIDECustom execution

Methodology explains how judgment is formed. The six engagement steps are explained separately in How We Work. View How We Work

TWO EXPERT LENSES

Economic and perceived value belong in the same decision.

We show how Ph.D.-level disciplines deepen the methodology without publishing personal profiles.

ECONOMIC VALUE

Financial Engineering Ph.D. Lens

We review currency creation, spending, accumulation, prices, rewards, probabilities, player-cohort gaps, and adjustment levers as a living economy.

CONNECTED METHODSSFA economy · M-ABC business value · E² economy and offer records
PERCEIVED VALUE

Color Design Ph.D. Lens

We review how hue, value, saturation, and palette choices shape attention, readability, emotion, brand perception, and preference.

CONNECTED METHODSSFA graphics · MDML design-experience gap · MPM perception review

EXECUTION EVIDENCE

The concepts continue into real inputs, checks, and outputs.

The public site explains roles and outputs while protecting detailed formulas, questionnaires, and client data.

01PLAY-EVIDENCE INTEGRATION

Connect progress, bottlenecks, economy, offers, and qualitative evidence along the direct-play timeline.

Scenes and changes that can be checked again
02KFTSTRUCTURED GAME KNOWLEDGE

Organize and cross-check the S1–S10 game structure with sources, evidence types, and confidence.

A comparable structural map
03MPMDESIGN–PERCEPTION ALIGNMENT

Compare Provider and Customer perspectives across multiple player types to identify value gaps.

Prioritized value gaps

PUBLIC / PROTECTED BOUNDARY

Show the expertise. Protect clients and internal engines.

PUBLIC
Philosophy, questions, scope, and output roles
PROTECTED
Personal data, client data, formulas, internal codes, and guaranteed results

START WITH THE DECISION

Share the question that needs to become clear.

After reviewing the situation and available evidence, we propose the methods, expert lenses, and smallest useful scope.

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